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2D Animation

PROGRAM OUTLINE

Using industry-standard software such as Toonboom Harmony, Flash, Photoshop, Maya and more, our instructors are industry professionals who have worked on some of Hollywood’s biggest productions and who currently work at the top of their field while guiding and mentoring students to the highest standards of professional excellence. In addition, special guest speakers from across the industry provide valuable insights, insider knowledge, and future trends. At the conclusion of SC – Institute of the Arts’s 2D Animation diploma program, students will have gained the knowledge, skills, and business know-how required to build a lasting career, and a killer portfolio that enables them to compete dynamically in today’s animation industry. Our students will showcase these enhanced skills throughout the year to professional production companies. This early opportunity to build relationships with those you will be applying to for work after graduation is invaluable.

Costs: Domestic: $22,900 International: $26,900 Materials Cost: $600

    Next Start Date:
  • Fall 2019: September 30, 2019

WHAT YOU’LL LEARN

2D Animation focuses much of the programs time on the core concepts of drawing. Design, life drawing, composition and perspective are necessary skills to be successful in the animation industry. Experienced industry instructors teach animation software titles that are used throughout industry. At the end of this program the students will have the necessary skills and understanding of the concepts required to be successful in the animation industry.

Course Name
Course Code
Credits

Life Drawing: Introduces students to drawing fundamentals and prepares the student to draw anatomically correct structures of the human body. Students will learn to draw the human figure based on the observation of live models as it relates to Animation and in complimenting the principles of all the other courses.

Perspective: Introduces students to the fundamentals of perspective, including horizon line, vanishing points, cone of vision, and 1-, 2- and 3-point perspective. Students will develop drawing skills as they explore the techniques and principles of perspective. Developing an understanding of creating the illusion of three dimensions in a 2D medium is key to designing a good composition.

Classical Animation: Introduces the student to fundamental principles, skills and techniques of traditional 2D animation with primarily a focus on full character animation, all of which play an important part in developing the skills and techniques of 2D classical and digital animation and 3D CG animation, including timing, anticipation, squash-and-stretch, follow-through and overlapping action. In addition to core animation assignments, other areas covered will include terminology, language, and details of classical & digital production studio pipelines.
ToonBoom and Flash: This component introduces students to the principles in which 2D classical animation serves as the foundation for digital and paperless 2D animation.

The course consists of training in the process, skills and techniques required in various roles throughout the 2D digital animation pipeline, with emphasis on Adobe Flash and ToonBoom Harmony, the main 2D software programs used by studios in the animation industry. Students will learn fundamental principles, skills and techniques of 2D digital animation with a primary focus on character animation, including background cleanup, builds, symbol creation, timing, anticipation, squash and stretch, follow-through, and overlapping action. In addition to the core animation assignments, other areas covered include terminology, language and details of various roles in the 2D digital animation pipeline.

Visual Storytelling 1 (Story Concept): Introduces students to the basic concepts of story and storytelling, especially for short film.

Colour & Design (Composition): Introduces students to the fundamental principles of composition, design and colour theory, and their importance in animation production.

Character Design – Techniques and Principles: Students will be introduced to fundamental and advanced character design principles, professional techniques, terms procedures used in the creation of appealing characters, whether through interpreting scripts, outlines or other media.
Layout: Introduces the “stage” for each scene. Students will interpret storyboard or story sketches to create full size background artwork for animated scene set-up, including staging, character and effects posing, props, camera direction, lighting elements within each scene.
Production Software Skills: Introduces the technical and creative application of the most common software used in 2D studio pipelines, especially Adobe Photoshop and Premiere.

Course Name
Course Code
Credits

Classical Animation 2: Building on the foundation laid in Classical Animation 1, students will learn to incorporate a wide range of acting techniques into an animation performance. Through exercises such as developing a character, accounting for changes in emotion, and recording and incorporating lip-sync, students will learn to create a credible acting performance in animation.

Digital Animation 2 (ToonBoom 2, Flash 2): Building on the fundamentals of Animation 1, the industry standard pipeline for Flash and ToonBoom animation is explored in further depth. Students will learn how to storyboard and create animatics.

Digital Animation 2: ToonBoom 2 and Flash 2: Building on the fundamentals of Digital Animation 1 and Animation 1, the industry standard pipeline for Flash and ToonBoom animation is explored in depth. Students will learn how to storyboard, create an animatic, create a character build from their own design, and how to pose and animate the character to produce a finished scene with dialogue. Animation principles are applied to create a scene with believable weight, timing and acting.

Visual Storytelling 2 (Storyboarding 1): Introduces students to Illustrating, envisioning, and directing a story through pictures via the examination of industry-standard principles, terminology, artistic concepts, and cinematic techniques, including the timing, pacing, cutting and editing of animatics using Industry standard software.

Visual Development 1 (Colour Theory): In this component students are introduced to the fundamental principles of design and color theory and how they apply to visual storytelling as they continue with projects from Visual Development for 2D – 2.

Visual Development (Colour Theory): This component covers the fundamental principles of design and color theory. Students will be introduced to the principle concepts of design such as layout, composition, and balance as well as the theories of color and how to use color creatively.
Layout: Students will continue to create scene layouts from storyboard or story sketches to create full size background artwork for animated scene set-up, including staging, character and effects posing, props, camera direction, lighting elements within each scene.
Effects Animation: Introduces the student to the fundamental principles, skills, and techniques of 2D effects animation, such as animating the environment and all the non-character animation, with special focus on physical laws and natural elements such as fire, smoke, water.

Character Design 2: Students will develop professional procedures and techniques in creating a production quality model pack. Building on concepts from Character Design 1, the student is taken step by step through each unique process required for creation of standard models, such as rotations, poses, expressions, size relationships and mouth charts.

Life Drawing 2: Introduces students to drawing fundamentals and prepares the student to draw anatomically correct structures of the human body. Students will learn to draw the human figure based on the observation of live models as it relates to Animation and in complimenting the principles of all the other courses.

Course Name
Course Code
Credits

Classical Animation 3: Introduces the student to fundamental principles, skills and techniques of traditional 2D animation with primarily a focus on full character animation, all of which play an important part in developing the skills and techniques of 2D classical and digital animation and 3D CG animation, including timing, anticipation, squash-and-stretch, follow-through and overlapping action. In addition to core animation assignments, other areas covered will include terminology, language, and details of classical & digital production studio pipelines.

Intro to 3D Animation – Maya: Fundamentals of 3D animation. Students learn how to create the illusion of motion by modifying values over time, including how to effectively represent forces including weight and gravity. Function Curves (“fcurves”) are introduced and their relationship to the creation of 3D Animation is explained. From this course students will gain a basic understanding and experience of the core mechanics and principals for creating 3D computer animation. This will provide the necessary foundation to learn more complex character animation in future if desired. In this introductive course students will apply the principles from Classical Animation courses 1 and 2 in exploring the principles, skills and techniques of CG Animation fundamentals. The focus being on creating basic character animation. The student will learn how to animate in 3D using Maya software. Students will be introduced to sophisticated software tools by learning skills and techniques bringing basic characters to life. Including the use of F-curves, inverse kinematics and the importance the “rig” plays in good animation.

The course consists of training in the process, skills and techniques required in various roles throughout the 2D digital animation pipeline, with emphasis on Adobe Flash and ToonBoom Harmony, the main 2D software programs used by studios in the animation industry. Building on the fundamentals of Digital Animation 1, the industry standard pipeline for Flash and ToonBoom animation is explored in further depth. Students will learn how to storyboard, create an animatic, create a character build from their own design, and how to pose and animate the character to produce a finished scene with dialogue. Animation principles are applied to create a scene with believable weight, timing and acting.

Visual Storytelling 3 (Storyboarding): In the final two terms students will learn the procedures in the planning and execution producing 1 complete animated project. During this part of the Visual Storytelling course students will gain additional advanced instruction to create a professional quality storyboard for their final project, through a series of lectures, exercises, pitches and critiques. Starting with basic concept exploration, the student systematically plans for their personal vision taking advantage of the techniques and technologies commonly used in the industry. In addition to rendering the visual artwork of the storyboard, students will create an “animatic” using digital editing software. The animatic will be continually enhanced through the production stage in Term 4.

Visual Development (Art Direction): With the skills and knowledge students obtained from previous instruction in perspective and composition, students will explore advanced visual storytelling principles by combining this knowledge in the area of art direction. Creating the visual style of the film and the ability to manipulate emotions with design, composition, staging color and designing believable and relatable characters that relate to their environment is all art direction. Additional areas of focus include colour, texture, composition, and staging. Students will be working on both a personal and group film project.

Visual Development (Art Direction): With the skills and knowledge students obtained from previous instruction in perspective and composition, students will explore advanced visual storytelling principles by combining this knowledge in the area of art direction. Creating the visual style of the film and the ability to manipulate emotions with design, composition, staging color and designing believable and relatable characters that relate to their environment is all art direction. Additional areas of focus include colour, texture, composition, and staging. Students will be working on both a personal and group film project.

Digital Animation 3 (DIP): In this course students will apply Flash techniques and animation principles learned in previous digital animation courses to create a quadruped walk cycle as well as a looping gif set to music. In the second half of the course, students will begin character design and builds and scene setups on their personal projects. Classes in Toon Boom DIP (Digital ink & paint) will focus on using the software to scan drawings, paint, and composite animation.

Location Design: Students will use the drawing skills and knowledge from previous courses in perspective, composition, and layout to further develop proficiency in creating mood and atmosphere through location/background design, with an emphasis on interpreting storyboards, staging, camera setup, interior environments, exterior environments, depth, colour, and light.

Life Drawing 3: Introduces students to drawing fundamentals and prepares the student to draw anatomically correct structures of the human body. Students will learn to draw the human figure based on the observation of live models as it relates to Animation and in complimenting the principles of all the other courses.

Course Name
Course Code
Credits

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced character animation, storyboard, look development, editing, voiceover preparation, sound design, and music production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced character animation, storyboard, look development, editing, voiceover preparation, sound design, and music production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced character animation, storyboard, look development, editing, voiceover preparation, sound design, and music production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced character animation, storyboard, look development, editing, voiceover preparation, sound design, and music production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced character animation, storyboard, look development, editing, voiceover preparation, sound design, and music production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

Testimonial

TAYLOR KENNINGTON – HOTEL TRANSYLVANIA

I had a fantastic year at this school. The small class sizes allowed for more one on one time with the teachers, which helped to track more personal growth. The staff was incredible, with all of them currently working in the industry, so they know what skills are important to learn for the current market of animation. I would highly recommend this course for anyone who has an interest in animation.

career options

  • Concept artist
  • Storyboard artist
  • Environment/background designer
  • Location designer
  • Character designer
  • Animator
  • Rotoscope artist
  • Paint artist
  • Illustrator
  • Art director

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