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3D Animation

PROGRAM OUTLINE

Using industry-standard software such as Toonboom Harmony, Maya, Nuke, Mari, Zbrush and more, our instructors are industry professionals who have worked on some of Hollywood’s biggest productions and who currently work at the top of their field while guiding and mentoring students to the highest standards of professional excellence. In addition, special guest speakers from across the industry provide valuable insights, insider knowledge, and future trends. At the conclusion of SC – Institute of the Arts’s 3D Animation diploma program, students will have gained the knowledge, skills, and business know-how required to build a lasting career, and a killer portfolio that enables them to compete dynamically in today’s animation industry. Our students will showcase these enhanced skills throughout the year to professional production companies. This early opportunity to build relationships with those you will be applying to for work after graduation is invaluable.

Costs: Domestic: $24,900 International: $29,900 Materials Cost: $600

    Next Start Date:
  • Fall 2019: September 30, 2019

WHAT YOU’LL LEARN

Over a period of 12 months, students in the 3D Animation program will be instructed in the fundamentals of modelling, rigging and other design skills. They will also be taught core drawing fundamentals over a dynamic 952 hour program of classroom instruction.

Course Name
Course Code
Credits

Sculpting 1: Students will develop their skills and understanding by observing and applying techniques to create, in this class a true 3-dimensional sculpture. Students will learn how to apply these skills in all areas of the 3D production pipeline, in 3D modeling and asset creation. This course is designed to teach students how transfer 2D concepts to a sculpture.

Life Drawing 1: Introduces students to drawing fundamentals and prepares the student to draw anatomically correct structures of the human body. Students will learn to draw the human figure based on the observation of live models as it relates to animation and complimenting the principles of all other courses.

3D Animation 1: Students will be introduced to the principles, interface and tools of CG animation. The student will learn how to animate in 3D using Maya software.

Classical Animation: This course introduces the student to fundamental principles, skills and techniques of traditional 2D animation with primarily a focus on character animation., all of which play an important part in preparing an animator in developing the skills and techniques of 3D CG animation. Animation fundamentals are developed, including principles of timing, anticipation, squash and stretch, follow-through and overlapping action. In addition to the core animation assignments, other areas covered include terminology, language and details of the studio production pipeline.

3D Animation 1: Students will apply the principles of classical animation and explore the principles, skills and techniques of the fundamentals of CG animation with special focus on Maya software. Students will be introduced to sophisticated software tools learning skills and techniques in bringing characters to life. Students will learn how to create the illusion of motion by modifying values over time, including how to effectively represent forces including weight and gravity. Function curves (“fcurves”) are introduced and their relationship to the creation of 3D animation is explained. Students will gain a solid understanding and experience of the core mechanics and principals for creating 3D computer anim

Modeling 1: The component covers the modeling pipeline & workflow and the interconnection between other production stages including character design, texturing and shading, lighting and rigging.

Texturing & Shading 1: This component covers the fundamentals of texturing and shading, including organic and hard surface characters and elements to environmental sets, and the various aspects of look development. The content and application of course projects overlap with modeling and lighting assignments and exercises in preparation for the creation of final project assets.

Production Software Skills 1: Introduces students to professional procedures and techniques and interfaces of higher-level production software which will be the basis for further expanding the student’s skill sets using various production software in various courses throughout the program. Students will be introduced to the technical and creative application of the most common software used in studio pipelines such as: Adobe Photoshop, Premiere and Digicel Flipbook. Additional areas of study include organization and time management skills: file management, best practices, source control, workflow, and production pipeline.

Visual Storytelling 1(Story Concept): Introduces students to the basic concepts of story and storytelling, especially for short film.

Colour & Design (Composition): Introduces students to the fundamental principles of composition, design and colour theory, and their importance in animation production.

Character Design 1: including both fundamental and advanced 2D and 3D character design principles and skills, students will learn the necessary principles, professional techniques, terms and procedures used in the creation of appealing characters.

Modeling 1: The component covers the modeling pipeline & workflow and the interconnection between other production stages including character design, texturing & shading, lighting.

Texturing & Shading 1: This component covers the fundamentals of texturing and shading, including organic and hard surface characters, and the various aspects of look development. The content and application of course projects overlap with modeling.

Course Name
Course Code
Credits

3D Animation 2: Expands on the techniques and theory learned in 3D Animation 1 to further develop the creation of character-based animation, with a continued exploration of setting and editing keys in Maya. Special attention is given to body mechanics, physics, energy, weight, and physicality, dynamic action, complex overlapping timing, and pantomime.

Production Software Skills 2: Develops professional procedures, techniques, and interfaces of higher-level production software. Students are introduced to the technical and creative application of the most common software used in studio pipelines, including Maya, Adobe Premiere, Adobe After Effects, and Zbrush.

Modeling 2: A major component in 3D Animation this intensive course introduces the students to all areas of Modeling. Understanding the Modeling pipeline & workflow & the interconnection between other production stages including character design, texturing & shading, lighting and Rigging. From fundamentals to advanced applications, all aspects of polygon are covered including such topics as 3D space, modeling, materials, geometry, sculpting, lighting, animation, line flow and shape and sub divisions. Hard surface modeling and UV mapping / Character & Prop modeling and UV mapping / Environment modeling and high density meshes

Texturing & Shading 2: A major component in 3D Animation this intensive course introduces the students to all areas of Texturing and Shading – Surfacing. From the fundamentals to advanced applications. From texturing & shading organic and hard surface characters & elements to environmental sets, everything within the area of Look Development. The content & application of course projects overlap with Modeling and Lighting assignments & exercises and in creation of final project assets.

Lighting & Rendering 1: A major component in 3D Animation this intensive course introduces the students to all areas of Lighting & Rendering, from the fundamentals to advanced applications. From basic light sources and shadows to lighting as an art. Students will learn to select the appropriate light type for a particular situation as well as the correct material. Lights and lighting concepts, image-based lighting, light baking, light matching & rendering will be covered over 3 terms. Students will learn advanced lighting in conjunction with surfacing techniques and how to apply them to modeling and animation projects. In addition, the course will introduce students with an in-depth look at various direct lighting tools and controls available for lighting 3D assets.

Rigging 1: This course introduces the student to fundamental principles, techniques, workflow and pipeline of 3D/CG Rigging. From fundamental to intermediate rigging techniques, including placement of skeleton, joint hierarchy, forward and inverse kinematics and constraints. Skinning and weighting a character model building and hooking up a character rig. Working first with proxy models and then with your own character as it is finished. Lip sync techniques and exercises and expressions and driven keys and the importance of the “rig” plays in good animation.

Modeling 2: A major component in 3D Animation this intensive course introduces the students to all areas of Modeling. Understanding the Modeling pipeline & workflow & the interconnection between other production stages including character design, texturing & shading, lighting and Rigging. From fundamentals to advanced applications, all aspects of polygon are covered including such topics as 3D space, modeling, materials, geometry, sculpting, lighting, animation, line flow and shape and sub divisions. Hard surface modeling and UV mapping / Character & Prop modeling and UV mapping / Environment modeling and high density meshes

Texture & Shading 2: A major component in 3D Animation this intensive course introduces the students to all areas of Texturing and Shading – Surfacing. From the fundamentals to advanced applications. From texturing & shading organic and hard surface characters & elements to environmental sets, everything within the area of Look Development. The content & application of course projects overlap with Modeling and Lighting assignments & exercises and in creation of final project assets.

Visual Storytelling 2 (Storyboarding 1): Illustrating and envisioning a story through pictures, in essence visually directing the film is what Storyboarding entails. Introduced to Visual Storytelling by examining the principles, terminologies, artistic concepts and cinematic techniques the students will learn what is necessary to create clear, concise and engaging storyboards of professional industry standards. In addition to rendering the visual artwork of the storyboard, students will create video “Animatic’s” in which to gain the knowledge and skills of timing, pacing, cutting and editing using Industry standard software.

Cinema Skills: In the visual medium of Animation getting ideas and story across clearly and entertainingly requires a high degree of understanding in the theory of Composition and Cinematography. Understanding how the selection and arrangement of visual elements within a scene to express an idea or emotion clearly and effectively is key to an engaging composition and visual storytelling. Digital cinematography “cinematics”, the use of composition, cameras, lens, and lighting for better cinematic storytelling is crucial. Knowing how to create successful shot composition requires planning, skill and an understanding of the Four main elements of Composition – Picture Area / Depth / Line / Value. These in addition to impact, rhythm, framing, dramatic, contrast, foreground, middle ground, background are all main principles needed to develop the cinema skills of dynamic and entertaining filmmaking.

Character Design 2: Introduces students to the creation of digital characters using Zbrush.

Sculpting 2: Continuing term one project, students move on to advanced techniques of transferring 2D images into 3D using graphs and grids. Building a sculpture to size and scale, students will also learn blocking techniques using Monster polymer clay and traditional sculpting tools.

Course Name
Course Code
Credits

This course follows up Animation 1 and 2 with a focus on acting for animation, including authentic character performance and dialogue (lip-sync). Emphasis will be placed on blocking and posing before splining and polishing their shots, language and fundamentals of acting for animation theory, facial animation, lip-sync techniques, workflow, and dedicated group reviews.

Modeling 3: A major component in 3D Animation this intensive course introduces the students to all areas of Modeling. Understanding the Modeling pipeline & workflow & the interconnection between other production stages including character design, texturing & shading, lighting and Rigging. From fundamentals to advanced applications, all aspects of polygon are covered including such topics as 3D space, modeling, materials, geometry, sculpting, lighting, animation, line flow and shape and sub divisions. Hard surface modeling and UV mapping / Character & Prop modeling and UV mapping / Environment modeling and high density meshes

Texturing & Shading 2: A major component in 3D Animation this intensive course introduces the students to all areas of Texturing and Shading – Surfacing. From the fundamentals to advanced applications. From texturing & shading organic and hard surface characters & elements to environmental sets, everything within the area of Look Development. The content & application of course projects overlap with Modeling and Lighting assignments & exercises and in creation of final project assets.

Lighting & Rendering 2: A major component in 3D Animation this intensive course introduces the students to all areas of Lighting & Rendering, from the fundamentals to advanced applications. From basic light sources and shadows to lighting as an art. Students will learn to select the appropriate light type for a particular situation as well as the correct material. Lights and lighting concepts, image-based lighting, light baking, light matching & rendering will be covered over 3 terms. Students will learn advanced lighting in conjunction with surfacing techniques and how to apply them to modeling and animation projects. In addition, the course will introduce students with an in-depth look at various direct lighting tools and controls available for lighting 3D assets.

Rigging 2: Introduces the student to fundamental principles, techniques, workflow and pipeline of 3D/CG Rigging. From fundamental to intermediate rigging techniques, including placement of skeleton, joint hierarchy, forward and inverse kinematics and constraints. Skinning and weighting a character model building and hooking up a character rig. Working first with proxy models and then with your own character as it is finished. Lip sync techniques and exercises and expressions and driven keys and the importance of the “rig” plays in good animation.

Character Setup: Develops the student understanding of the basic principles and techniques of creating animatable skeletons for 3D Rigging. Specifically, the importance the “Rig” plays in good animation and in how to prepare Character Models and Rigs for animation. Both for character and non-character rigs. Exploring digital tools and in finding, applying solutions to various anatomical and character motion function challenges in preparing and testing “Rigs” so they are ready for the Animation stage of production. Emphasis is placed on the problem-solving responsibilities of a character technical director in testing and solving various anatomical problems to find modeling and rigging solutions for believable character motion, and finally test the rigs with basic motion assignments. In addition to the core area, other areas covered include terminology, language and details of the Studio Production Pipeline.

Visual Storytelling 3: In the final two terms students will learn the procedures in the planning and execution producing 1 complete animated project. During this part of the Visual Storytelling course students will gain additional advanced instruction to create a professional quality storyboard for their final project, through a series of lectures, exercises, pitches and critiques. Starting with basic concept exploration, the student systematically plans for their personal vision taking advantage of the techniques and technologies commonly used in the industry. In addition to rendering the visual artwork of the storyboard, students will create an “animatic” using digital editing software. The animatic will be continually enhanced through the production stage in Term 4.

Production Software Skills 3: In this course, students will learn professional procedures and techniques and interfaces of higher-level production software which will be the basis for further expanding the student’s skill sets using various production software in various courses throughout the program. Students will be introduced to the technical and creative application of the most common software used in Studio Pipelines such as: Maya, Adobe Creative Suite – Photoshop, Premiere, After Effects, Zbrush and Digicel Flipbook. In addition, organization & time management areas including; file management, best practices, source control, workflow, production pipeline will be covered.

Modeling 3: A major component in 3D Animation this intensive course introduces the students to all areas of Modeling. Understanding the Modeling pipeline & workflow & the interconnection between other production stages including character design, texturing & shading, lighting and Rigging. From fundamentals to advanced applications, all aspects of polygon are covered including such topics as 3D space, modeling, materials, geometry, sculpting, lighting, animation, line flow and shape and sub divisions. Hard surface modeling and UV mapping / Character & Prop modeling and UV mapping / Environment modeling and high density meshes

Texture & Shading 3: A major component in 3D Animation this intensive course introduces the students to all areas of Texturing and Shading – Surfacing. From the fundamentals to advanced applications. From texturing & shading organic and hard surface characters & elements to environmental sets, everything within the area of Look Development. The content & application of course projects overlap with Modeling and Lighting assignments & exercises and in creation of final project assets.

Pipeline Development: This course will mainly focus on project management for the student’s final project, including, a short film or demo reel. The students will go through a series of lessons that teach them how to manage their time and calculate the amount of work required to achieve their goals. Students will be introduced additional software if required for technical and creative application on their final project. These may include, Mari, Renderman, Rapid Rig, Audacity and Microsoft Excel.

Course Name
Course Code
Credits

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced Character animation, Storyboard, Look Development as well as Editing and Voiceover Prep, Sound Design and Music Production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced Character animation, Storyboard, Look Development as well as Editing and Voiceover Prep, Sound Design and Music Production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced Character animation, Storyboard, Look Development as well as Editing and Voiceover Prep, Sound Design and Music Production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

In the final two terms each student will learn the procedures in the planning and execution producing one – 60 second (maximum 10 scene) professional quality short film project. This project will incorporate all the areas and skills attained in Terms 1 – 3 and follow milestones and deadlines adhering to a studio style production pipeline from Pre- Production to Post Production, from the idea, concept stage to a full colour animated production. Further advanced instruction continues, assisting them in this with classes and instruction which include advanced Character animation, Storyboard, Look Development as well as Editing and Voiceover Prep, Sound Design and Music Production.

Students develop an in depth understanding of the pipeline from story concept to finished film will have a complete understanding of creating animation production from beginning to end. This will give students a studio production experience before enter the animation industry.

In this course, students use technical skills and animation principles learned in previous courses to choose one of three pipelines – Cutout animation, paperless animation and classical animation in order to produce their own films. Milestones and deadlines are laid out according to industry standards and students are guided through each stage. Students develop an in depth understanding of the pipeline from story concept to finished film.

Students will prepare for graduation, portfolio development, and working in a studio environment and/or as an independent animator or director. Students will design a portfolio that focuses on creating a demo reel and website that showcase their work and help them establish a career in the animation industry. Using elements from their student projects and assignments to create their video demo reel and portfolio and present them in a professional manner are the goal of the course. The business of the animation industry will be discussed in relation to securing a successful and rewarding career. Guest lecturers such as human resources personnel and recruiters will further illuminate the requirements and expectations of employability and professionalism. In addition, students will tour studios to discover how they operate in relation to their class work. Students will learn how to market themselves, including the preparation of resumes and cover letters, applying for jobs, approaching employers, navigating job interviews, and networking at job fairs, festivals and seminars.

career options

  • 3D animator
  • Modeler
  • Rigger
  • Lighter
  • Digital compositor
  • Technical director
  • CG supervisor
  • Art director
  • Pipeline supervisor

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